Eyeon released Fusion 6.3 last week, and we’ve had a chance to look at some of the new tools and how they would fit in with our tools.
VolumeFog now includes a Schlick single-scattering lighting model.
Download Particle Voxelization for VolumeFog A01
You can render in OpenCL, or fallback to CPU if you need to render a larger volume dataset than you have memory on your OpenCL device. It works nicely, but definitely shows the interface issues with representing 4D data as X,Y,Time,Time. We use Quilt for 4D data, but we’ll have to see if there’s an easy way to get that translated over to VolumeFog. Of course, getting a proper 3D fog texture can be handled nicely by Simbiont.
AlphaDivide and AlphaMultiply provide dead simple color operations, but they’re no faster than our own tool. And unlike the new built-in tools, AlphaDivideMultiply allows you to affect the canvas color, too.
LUT Fuses allow you to analyze and apply LUT images to your footage to simplify various color operations, as well as provide simple interoperability with other applications. They’re also operate in OpenCL if available. We’ve updated ColorMatrixTransform to produce these images. Just 8 pixels can represent all of the possible corrections you can apply with a Color Matrix. We’ll be adding this to more tools soon.
This new version of Fusion also fixes some annoying bugs. It’s now possible to create an interactive LUT macro. Previously, interactivity was limited, you just set the LUT up once and left it. Polylines are now able to evaluate properly at multiple image sizes without randomly evaluating the wrong reference. And a longstanding issue with spline view redraw has apparently been fixed, making it much easier to use in real-world comps.
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