Sep 22nd 2009

The latest builds of Fusion (>475) allow fuses to work with canvas color and ROIDS.  I thought I’d try that out on my Invert fuse, and it seems to work just fine.  You now have the option of whether or not to invert the canvas color.  The ROIDS support makes what was a pretty fast fuse into something even faster under most situations, and it won’t break a nice DoD-managed comp.

As time permits, I’ll go through my other fuses and add similar functionality.

Download Invert fuse 1.5Download Invert fuse

2 Comments »
Sep 2nd 2009
Absolute Values
Absolute Value Fuse

Absolute Value

I’m often trying to find the magnitude of something, regardless of sign.  Commonly done for things like normals or velocity or distance.  You would expect there to be a built in tool for that sort of thing, but there isn’t.

Previously,  I did it with a CT or a Fuse operating on a per-pixel basis.  An f.Color.rgb = abs(f.Color.rgb) sort of thing, which is pretty slow in Fusion as a CT or Fuse, but is plenty fast in Cg.  More on that later.

Today I had an idea on how to do it with a matrix.   The basic idea is to scale the the image by .5, and by -.5 and find the difference of the two.  So |x| = (.5*x)-(-.5*x)

This method is much faster.  The resulting Fuse runs about 40% faster than a CT, and several times faster than the old Fuse I had made which operated pixel by pixel.  Unfortunately, ROI isn’t supported yet for Fuses, so if you have a tiny ROI, the CT or the CMx’s will both run faster.   EDIT: ROIDS can be supported in Fuses…  I’ll need to add it to the Fuses I’ve posted so far.  Stay tuned…

So here’s the Fuse, a Cg ViewShader that lets you view the absolute value in a Viewer, and an example comp showing the CT, Fuse, and CMx methods, as well as the ViewShader.

Download FAbsolute Fuse 1.05Download FAbsolute Fuse

Download Absolute Value Viewshader 1.01Download Absolute Value Viewshader

Download Example Comp (Absolute Fuse) A01Download Example Comp (Absolute Fuse)

It would be interesting to see if the disparity between the speeds  of processing the matrix vs per-pixel goes away when you compile a c++ plugin…

2 Comments »