Here’s one of those posts were we do something clever with only the built in tools in Fusion. This time it’s getting the worldspace position of any node (or offset point from a node) despite downstream transformations. Why do I need to make a special setup for this? Oddly, Fusion doesn’t provide an easy means to convert between local and world coordinates, and someone asked for a way to do this on the Fusion-L listserv.
(Particle Emitter “attached” to a Sphere)
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