Mar 22nd 2010

Here’s one of those posts were we do something clever with only the built in tools in Fusion.  This time it’s getting the worldspace position of any node (or offset point from a node) despite downstream transformations.  Why do I need to make a special setup for this?  Oddly, Fusion doesn’t provide an easy means to convert between local and world coordinates, and someone asked for a way to do this on the Fusion-L listserv.

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(Particle Emitter “attached” to a Sphere)

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Mar 9th 2010

We’ve been working on a stereoscopic production, and we’ve been coming up with helpful tricks to make things just a tiny bit easier.  Here’s an example comp that shows a couple of them.

Position Pass and Camera Metadata Screengrab

Position Pass and Camera Metadata Screengrab

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