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	<title>Comments on: Metadata cameras and worldspace intersection passes</title>
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	<link>http://www.anatomicaltravel.com/research/2010/03/metadata-cameras-and-worldspace-intersection-passes/</link>
	<description>Bringing you case studies and free tools in 3D animation, video compositing, and image processing.</description>
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		<title>By: Chad</title>
		<link>http://www.anatomicaltravel.com/research/2010/03/metadata-cameras-and-worldspace-intersection-passes/comment-page-1/#comment-922</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Fri, 02 Jul 2010 18:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1584#comment-922</guid>
		<description>Updated to show the Displace3D in action.  Worth noting that without Displace3D being multithreaded (or a vertex shader), it could easily be the limiting factor in a simple stereoscopic test like this.

http://www.anatomicaltravel.com/research/2010/07/displace3d-and-explicit-vectors/</description>
		<content:encoded><![CDATA[<p>Updated to show the Displace3D in action.  Worth noting that without Displace3D being multithreaded (or a vertex shader), it could easily be the limiting factor in a simple stereoscopic test like this.</p>
<p><a href="http://www.anatomicaltravel.com/research/2010/07/displace3d-and-explicit-vectors/" rel="nofollow">http://www.anatomicaltravel.com/research/2010/07/displace3d-and-explicit-vectors/</a></p>
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		<title>By: Chad</title>
		<link>http://www.anatomicaltravel.com/research/2010/03/metadata-cameras-and-worldspace-intersection-passes/comment-page-1/#comment-920</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Tue, 04 May 2010 13:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1584#comment-920</guid>
		<description>Yeah, we&#039;re pretty low traffic, so a simple &quot;(shh)&quot; works well. :)

The matrix camera thing is one of the reasons why I want 3D Fuses. Otherwise, getting the matrix out of the 3Rn is tricky.  Not impossible though... Hmmm...  Anyway, would be cool to round trip that sort of data.  Oh, and the table datatype in metadata is mysterious, as is table output (or matrix) from a tool.

The thing with particles is that you can avoid filtering them so that any discontinuous surfaces represented by large derivatives show up as broken, as opposed to streaked.   

But otherwise...  Yeah, who do you think keeps putting the good requests on the VFXPedia wishlist, anyway?  :)</description>
		<content:encoded><![CDATA[<p>Yeah, we&#8217;re pretty low traffic, so a simple &#8220;(shh)&#8221; works well. <img src='http://www.anatomicaltravel.com/research/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The matrix camera thing is one of the reasons why I want 3D Fuses. Otherwise, getting the matrix out of the 3Rn is tricky.  Not impossible though&#8230; Hmmm&#8230;  Anyway, would be cool to round trip that sort of data.  Oh, and the table datatype in metadata is mysterious, as is table output (or matrix) from a tool.</p>
<p>The thing with particles is that you can avoid filtering them so that any discontinuous surfaces represented by large derivatives show up as broken, as opposed to streaked.   </p>
<p>But otherwise&#8230;  Yeah, who do you think keeps putting the good requests on the VFXPedia wishlist, anyway?  <img src='http://www.anatomicaltravel.com/research/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Daniel Koch</title>
		<link>http://www.anatomicaltravel.com/research/2010/03/metadata-cameras-and-worldspace-intersection-passes/comment-page-1/#comment-919</link>
		<dc:creator>Daniel Koch</dc:creator>
		<pubDate>Tue, 04 May 2010 09:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1584#comment-919</guid>
		<description>Hi Chad - this all works rather nicely :-) The matrix-camera in particular would be handy - considered throwing it up on vfxpedia?

Also, have you tried taking your beauty pass as an image plane and (shh) Displacing it with your position pass (RGB, Absolute, Scale=1)? Works pretty well, much faster than particles, though you do need to bump up the plane subdivision a little if you want to view in stereo.</description>
		<content:encoded><![CDATA[<p>Hi Chad &#8211; this all works rather nicely <img src='http://www.anatomicaltravel.com/research/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  The matrix-camera in particular would be handy &#8211; considered throwing it up on vfxpedia?</p>
<p>Also, have you tried taking your beauty pass as an image plane and (shh) Displacing it with your position pass (RGB, Absolute, Scale=1)? Works pretty well, much faster than particles, though you do need to bump up the plane subdivision a little if you want to view in stereo.</p>
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