Sep 20th 2010

A variation on the ColorToMono fuse, ColorSplitter outputs multiple scalars from an image. Can trivially be modified to output vectors too.  Mostly designed to reduce clutter in a flow, so you don’t have a bunch of needless Bol’s and fMon's.  Useful when you are loading an image with many packed data channels.

Download ColorSplitter Fuse 1.1Download ColorSplitter Fuse

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Jul 27th 2010

Want.  Sony showed off a new display device in the Emerging Technologies exhibit with can show 360 images in a cylindrical projection and allows for a “hand waving” interface to virtually spin the cylinder around.  Expected to be on the market in 2 years.

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Jul 26th 2010

Some great sessions yesterday, including some research in preattentive vision memory and seeing some advances in medical dataset visualization.  Two talks on bat physiology too.  No time to write a full report, but here’s some links…

www.computer.org/portal/web/csdl/doi/10.1109/MCG.2006.44

www.neuroconstruct.org/

www.wholebraincatalog.org/

www.gensat.org/retina.jsp

cellimagelibrary.org/

smallworldexplorations.org/

And the quote of the day “The gain in the brain comes mainly from the stain.”

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Jul 24th 2010
LAX

If you close your eyes, it’s lovely here at LAX.  Weather is simply perfect, maybe a slight chill in the shade. Should be a comfortable week, too bad we’ll be inside for much of it.

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Jul 23rd 2010

Here’s a first attempt at delivering an extra shader to the Generic Shader.  In this case it is a “lit sphere” shader.   ZBrush users should be familiar with the idea, as Pixologic implemented it as “MatCap” shaders.   A simple shaded sphere image is used to describe non-local shading over all the surfaces visible to the eye.

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Jul 21st 2010

Ben an I are heading out to SIGGRAPH later this week.  I’m planning on blogging during the day this year instead of doing a nightly debrief. To add to the challenge, I’ll be doing it all from my Nexus One.  This post was done on the phone, so it seems plausible.  In fact, I may not pack my laptop at all, leaving more room for books in my luggage.

Drop us a line if you’d like to meet up, or if you want to suggest something not to be missed.

Or just keep an eye out for us.  I’ll be the guy in the SIGGRAPH t-shirt with no laptop.

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Jul 15th 2010

We’re hiring!

We’ve replaced the menu link for Visualization Services with We're Hiring because, well, we’re pretty solidly booked.  Maybe you could help with that?

We’re looking to immediately hire both permanent and contract developers to help us make everything from offline medical image processing and rendering tools to realtime interactive and simulation applications.  We can’t go into all the details here, but if you would like to find out more, drop us a line.

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Jul 1st 2010

Fusion 6.1 adds a new mode for Displace3D, a worldspace displacement where the input RGB is converted to XYZ positions.

This makes it do to meshes what my previous setups did in particles.

3 maps used to make geometry of a colon

3 maps used to make geometry of a colon

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Jun 23rd 2010

Because we couldn't wait for fuses

New shader(s) coming soon

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Apr 6th 2010

Today I’ve got a modifier-type Fuse and a an example comp demonstrating some techniques for working with the DoD in Fusion 6+.

We’re working on a project that really needs to leverage the DoD in Fusion for efficiency at certain scales, but we are going to be relying on tools that don’t support DoD yet.  I made several attempts to create some Fuses to affect the DoD in such a way that we could control it more effectively over a comp.  This one takes advantage of the SetDomain tool to do the actual manipulation of the DoD, so it’s just a modifier that sets the appropriate sliders.

Download DoD Union Finder Modifier Fuse 1.0Download DoD Union Finder Modifier Fuse

Download DoD Union Finder and Crop with Metadata example comp 1.0Download DoD Union Finder and Crop with Metadata example comp

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