Dec 2nd 2008

For the Simbiont:Fusion plugin we added the ability use an image source as the texture coordinate for the Darktree. In this simple tutorial, I’ll show you how to use the UVW input to retexture a image sequence from 3D render passes. And I’ve provided the files so you can try it out yourself.

Simbiont:Fusion UVW Tutorial

Case Study

In this example we are showing how renders from a 3d software package can be used in conjunction with Simbiont:Fusion. I’ll only cover usage as diffuse color, but certainly other techniques can be employed. This example won’t be using any of the 3d tools in Fusion, only image sequences.

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Nov 26th 2008

SimbiontFusion adds the magic of DarkTree 3D procedural texture generation to a Fusion interface. DarkTree (DT) tweaks are mapped to Fusion inputs and can also be dynamically controlled on a pixel-by-pixel basis by connecting images from the comp. We’ve also included a mapping input that performs a UVW lookup based on RGB data, allowing you to apply DT textures to 3D geometry in post.

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Nov 7th 2008

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We’re hard at work polishing up a new plugin, FusionSimbiont, which will let you render Darktrees in Fusion.

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