A lot of images we make are data passes, and having the color premultiplied by alpha is “wrong” for processing, but allows you to see the alpha contribution more effectively, especially when the alpha is really just a 4th vector component and not opacity. We've got a Fuse for doing this for actual image processing in the flow, but if all you wanted was a quick way of checking it in the viewer, it was extra work.
Daniel Koch made a ViewShader a while back that does a proper checker underlay for images with straight color, but with this ViewShader, you can go back to using the standard checker underlay if you so choose.
Download AlphaMultiplyDivideVS 1.0![]()







