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	<title>Anatomical Travelogue Research &#187; Volume Rendering</title>
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	<link>http://www.anatomicaltravel.com/research</link>
	<description>Bringing you case studies and free tools in 3D animation, video compositing, and image processing.</description>
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		<title>Fragment fun</title>
		<link>http://www.anatomicaltravel.com/research/2010/06/fragment-fun/</link>
		<comments>http://www.anatomicaltravel.com/research/2010/06/fragment-fun/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 22:37:18 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Volume Rendering]]></category>
		<category><![CDATA[3D filtering]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[Teaser]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1662</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<div id="attachment_1663" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/Screengrab_C_A02_.jpg"><img class="size-full wp-image-1663  " style="border: 0pt none;" title="Because we couldn't wait for fuses" src="http://www.anatomicaltravel.com/research/wp-content/uploads/Screengrab_C_A02_.jpg" alt="Because we couldn't wait for fuses" width="600" height="461" /></a><p class="wp-caption-text">New shader(s) coming soon</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Updates from SIGGraph II</title>
		<link>http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph-ii/</link>
		<comments>http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph-ii/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 14:04:54 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Volume Rendering]]></category>
		<category><![CDATA[SIGGraph]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1467</guid>
		<description><![CDATA[Sony Pictures Image works is working on an open source voxel storage format, Field3D.  You can check out the project or the programmer&#8217;s guide.
Went to the course titled Advanced Illumination Techniques for GPU Volume Raycasting, fortunately it wasn&#8217;t a rehash of the 2006 book, but had mostly new work, including some really nice ambient occlusion, [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 65px"><a href="http://opensource.imageworks.com/?p=field3d"><img class=" " style="border: 0pt none;" src="http://code.google.com/p/field3d/logo?logo_id=1248886528" alt="Field3D" width="55" height="55" /></a><p class="wp-caption-text">Field3D</p></div>
<p>Sony Pictures Image works is working on an open source voxel storage format, Field3D.  You can check out the <a title="http://code.google.com/p/field3d/" href="http://code.google.com/p/field3d/">project</a> or the <a title="http://field3d.googlecode.com/files/Field3D.pdf" href="http://field3d.googlecode.com/files/Field3D.pdf">programmer&#8217;s guide</a>.</p>
<div class="wp-caption alignnone" style="width: 160px"><img style="border: 0pt none;" src="http://www.siggraph.org/s2009/images/media/rep_images/c90-f90_3-a388-representative_image.jpg" alt="" width="150" height="72" /><p class="wp-caption-text">GPU Illumination</p></div>
<p>Went to the course titled <a title="http://www.siggraph.org/s2009/sessions/courses/details/?type=course&amp;id=58" href="http://www.siggraph.org/s2009/sessions/courses/details/?type=course&amp;id=58">Advanced Illumination Techniques for GPU Volume Raycasting</a>, fortunately it wasn&#8217;t a rehash of the 2006 book, but had mostly new work, including some really nice ambient occlusion, scattering, and shadowing techniques.  Also showed some of <a title="http://www.voreen.org/" href="http://www.voreen.org/">Voreen</a>.  Really nice bunch of guys.</p>
<p>Ok, I&#8217;m off to see a panel discussion with Jenny Sabin of <a href="http://www.youtube.com/user/SabinJonesLabStudio">LabStudio</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Updates from SIGGraph</title>
		<link>http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph/</link>
		<comments>http://www.anatomicaltravel.com/research/2009/08/updates-from-siggraph/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 00:46:19 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Graphics General]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Medical imaging]]></category>
		<category><![CDATA[Volume Rendering]]></category>
		<category><![CDATA[SIGGraph]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=1463</guid>
		<description><![CDATA[We&#8217;ve seen some pretty cool things at SIGGraph so far&#8230;
Gel Sight is a retrographic surface imaging technique that was wonderfully elegant in it&#8217;s simplicity and effectiveness.  They also gave out free samples&#8230;

Nvidia had a stereographic interactive realtime rendering of the full 13GB Visible Human dataset being rendered in CUDA on 3 Quadroplexi.  Very impressive.  The [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve seen some pretty cool things at SIGGraph so far&#8230;</p>
<div class="wp-caption alignnone" style="width: 490px"><a href="http://www.mit.edu/~kimo/gelsight/faq.html"><img class=" " style="border: 0pt none;" title="Gel Sight" src="http://people.csail.mit.edu/kimo/gelsight/images/overview.jpg" alt="Gel Sight" width="480" height="124" /></a><p class="wp-caption-text">Gel Sight</p></div>
<p style="text-align: justify;">Gel Sight is a retrographic surface imaging technique that was wonderfully elegant in it&#8217;s simplicity and effectiveness.  They also gave out free samples&#8230;</p>
<p style="text-align: justify;">
<div id="attachment_1470" class="wp-caption alignnone" style="width: 310px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/08062009169.jpg"><img class="size-medium wp-image-1470 " style="border: 0pt none;" title="Cuda raycasting 13GB of cryomacrotome goodness (in stereo)" src="http://www.anatomicaltravel.com/research/wp-content/uploads/08062009169-300x225.jpg" alt="Cuda raycasting 13GB of cryomacrotome goodness (in stereo)" width="300" height="225" /></a><p class="wp-caption-text">Cuda raycasting 13GB of cryomacrotome goodness (in stereo)</p></div>
<p><a href="http://www.nvidia.com/object/cuda_home.html#">Nvidia </a>had a stereographic interactive realtime rendering of the full 13GB Visible Human dataset being rendered in CUDA on 3 Quadroplexi.  Very impressive.  The glasses used were the new Nvidia active shutter glasses, and were very effective.</p>
<div class="wp-caption alignnone" style="width: 320px"><a href="http://touchco.com/"><img style="border: 0pt none;" title="Resistive multitouch in many form factors" src="http://touchco.com/ifsr_hand.jpg" alt="" width="310" height="233" /></a><p class="wp-caption-text">Resistive multitouch in many form factors</p></div>
<p><a href="http://www.touchco.com">A new startup</a> out of NYU showed a novel resistive multitouch device.  Very effective, low cost, and suitable to many applications.</p>
<p>UPDATE: Sorry about the broken link, Touchco was bought up by Amazon, so pretty much all of the cool applications they had in mind are replaced by the Kindle 3.</p>
<div id="attachment_1471" class="wp-caption alignnone" style="width: 310px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/08062009171.jpg"><img class="size-medium wp-image-1471 " style="border: 0pt none;" title="VLC madness courtesy 2 Fusion-io cards" src="http://www.anatomicaltravel.com/research/wp-content/uploads/08062009171-300x225.jpg" alt="VLC madness courtesy 2 Fusion-io cards" width="300" height="225" /></a><p class="wp-caption-text">VLC madness courtesy 2 Fusion-io cards</p></div>
<p><a title="Fusion-io" href="http://www.fusionio.com/Default.aspx">Fusion-io</a> showed their new &#8220;budget&#8221; nonvolatile storage adapter, the ioXtreme.   $900 gets you 80GB, with a read speed o 700MB/s.  The IO&#8217;s aren&#8217;t very high, much less their enterprise solutions, but that doesn&#8217;t matter if you are reading sequential data.  The booth was pretty crazy, too, one of the better live hardware demos I&#8217;ve seen in a while.  I&#8217;ll get some pictures tomorrow.  VLC never looked so impressive&#8230;</p>
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		</item>
		<item>
		<title>3D Vectorscope</title>
		<link>http://www.anatomicaltravel.com/research/2009/04/3d-vectorscope/</link>
		<comments>http://www.anatomicaltravel.com/research/2009/04/3d-vectorscope/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 15:37:28 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Image processing]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Volume Rendering]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=985</guid>
		<description><![CDATA[Here&#8217;s a little attempt at making a 3D vectorscope using particles.  It&#8217;s cute like the <a href="http://www.anatomicaltravel.com/research/2009/02/barycenter-finding-the-center-of-mas/" title="Barycenter (Center of Mass) ">centroid</a> comp, elegant and simple with no plugins or fuses needed.   Nothing wrong with fuses or plugins, it&#8217;s just neat to be able to have something that works for any using Fusion 5.2 or later without [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a little attempt at making a 3D vectorscope using particles.  It&#8217;s cute like the <a href="http://www.anatomicaltravel.com/research/2009/02/barycenter-finding-the-center-of-mas/" title="Barycenter (Center of Mass) ">centroid</a> comp, elegant and simple with no plugins or fuses needed.   Nothing wrong with fuses or plugins, it&#8217;s just neat to be able to have something that works for any using Fusion 5.2 or later without anything else, and lets you see what Fusion can do out of the box.</p>
<div id="attachment_1036" class="wp-caption aligncenter" style="width: 455px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/3d_vectorscope_subv_a01.jpg"><img class="size-full wp-image-1036" style="border: 0pt none;" title="3d_vectorscope_subv_a01" src="http://www.anatomicaltravel.com/research/wp-content/uploads/3d_vectorscope_subv_a01.jpg" alt="3D Vectorscope Fun!" width="445" height="364" /></a><p class="wp-caption-text">3D Vectorscope Fun!</p></div>
<p style="text-align: center;">
<p><span id="more-985"></span>Stuart at Eyeon gave me the inspiration to try a particle approach this morning after a comment he made regarding my wish for more resolution for the 3D Histogram SubV in Fusion.  Basically, he asked if the size of the cubes was important.  Did I need to know the clustering or not?   Would a 3D Vectorscope be useful?</p>
<p>Oftentimes, just knowing what is or isn&#8217;t in the image is enough, and I don&#8217;t need to know the distribution.</p>
<p>Took about 20 minutes to get it working, but took a bit longer to make it all pretty and fast and blog worthy.    Bit like the earlier centroid post.</p>
<p style="text-align: center;"><br /><img src="http://www.anatomicaltravel.com/research/wp-content/uploads/3dvswm-compare-a02-thumb.jpg" alt="media" /><br />
</p>
<p>On top is the result, below is the source.   The camera is tracking the result automatically.  It should be possible to use the min and max values to also set the zoom of the camera as well as it&#8217;s position to enclose the bounding region and set the camera perpendicular to the longest axis.</p>
<p><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/3d_particle_vectorscope_c_a07_.comp">3d_particle_vectorscope_c_a07_.comp<img class="alignnone" style="border: 0pt none; vertical-align: middle; margin-left: 10px;" title="Download" src="/research/images/download.gif" alt="" width="14" height="16" /></a></p>
<p>(I&#8217;ve updated the comp to A07, which adds in a SubV!)</p>
<p>With 256^2 samples, it runs at ~10 Hz on my computer.  1280^2 samples runs at ~0.5 Hz.   Not terrible, but proxy helps a lot.</p>
<p>Couple neat things&#8230;  You can clearly visualize the effect of color depth on an image.  8int vs float is quite dramatic.   And you can see how some tools operate very plainly.   Look at a BrightnessContrast for example, and you can see why it&#8217;s really an AddScale.   The sample &#8220;footage&#8221; in the comp is a merge between a Plasma and a BG gradient.  The Plasma makes a ring, while the BG makes a saddle, but together, they make some crazy swirling thing.</p>
<div id="attachment_1013" class="wp-caption aligncenter" style="width: 110px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/3d_vectorscope_screengrab_awakeanaglyph_triple_b01_.jpg" target="_blank"><img class="size-thumbnail wp-image-1013" style="border: 2px white;" title="3d_vectorscope_screengrab_awakeanaglyph_triple_b01_" src="http://www.anatomicaltravel.com/research/wp-content/uploads/3d_vectorscope_screengrab_awakeanaglyph_triple_b01_-150x150.jpg" alt="You can render the results, too." width="100" height="100" /></a><p class="wp-caption-text">You can render the results, too.</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fun with voxels: Chameleo</title>
		<link>http://www.anatomicaltravel.com/research/2009/02/fun-wit-voxels-chameleo/</link>
		<comments>http://www.anatomicaltravel.com/research/2009/02/fun-wit-voxels-chameleo/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 22:34:08 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Graphics General]]></category>
		<category><![CDATA[Volume Rendering]]></category>
		<category><![CDATA[3D filtering]]></category>
		<category><![CDATA[Silly tests]]></category>
		<category><![CDATA[Teaser]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=830</guid>
		<description><![CDATA[
Trying out some new datasets and new techniques&#8230;
EDIT:  Jim asked for some more details, and I already had some images that I intended to post, but forgot about.  So here&#8217;s a breakdown of the three layers used to make the above image&#8230;

The left layer is an environment map lookup, the middle is a front lit [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-831 aligncenter" title="chameleon_a01_" src="http://www.anatomicaltravel.com/research/wp-content/uploads/chameleon_a01_.jpg" alt="Fun with voxels: Chameleo" width="640" height="480" /></p>
<p>Trying out some new datasets and new techniques&#8230;</p>
<p>EDIT:  Jim asked for some more details, and I already had some images that I intended to post, but forgot about.  So here&#8217;s a breakdown of the three layers used to make the above image&#8230;</p>
<p style="text-align: left;">
<div id="attachment_1350" class="wp-caption aligncenter" style="width: 650px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/Chameleon_A02_.jpg"><img class="size-full wp-image-1350" style="border: 0pt none;" title="Chameleon rendered layers" src="http://www.anatomicaltravel.com/research/wp-content/uploads/Chameleon_A02_.jpg" alt="Chameleon rendered layers" width="640" height="480" /></a><p class="wp-caption-text">Chameleon rendered layers</p></div>
<p>The left layer is an environment map lookup, the middle is a front lit with high opacity, and the right is a backlit with low opacity.   These were then additively composited together.</p>
<p style="text-align: left;">I also did some tests on this dataset with clipping.</p>
<p style="text-align: left;">
<p style="text-align: left;">
<div id="attachment_1351" class="wp-caption aligncenter" style="width: 650px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/Chameleon_Voxel_ChunkRemovedByGizmo_WM_C_A01_.jpg"><img class="size-full wp-image-1351" style="border: 0pt none;" title="Chameleon_Culling_Spherical" src="http://www.anatomicaltravel.com/research/wp-content/uploads/Chameleon_Voxel_ChunkRemovedByGizmo_WM_C_A01_.jpg" alt="Chameleon culled with spherical gizmo" width="640" height="480" /></a><p class="wp-caption-text">Chameleon culled with spherical gizmo</p></div>
<div id="attachment_1352" class="wp-caption aligncenter" style="width: 650px"><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/Chameleon_Voxel_ChunkRemovedByGizmo_AccidentalCull_WM_C_A01_.jpg"><img class="size-full wp-image-1352" style="border: 0pt none;" title="Chameleon_Accidentally_Culled" src="http://www.anatomicaltravel.com/research/wp-content/uploads/Chameleon_Voxel_ChunkRemovedByGizmo_AccidentalCull_WM_C_A01_.jpg" alt="Chameleon culled with box" width="640" height="480" /></a><p class="wp-caption-text">Chameleon culled with box</p></div>
<p>The box culling was an accident, but I thought it looked like a cut of meat that had been chewed on by mice.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Fun with voxels: Squishy Brain</title>
		<link>http://www.anatomicaltravel.com/research/2008/12/fun-with-voxels-squishy-brain/</link>
		<comments>http://www.anatomicaltravel.com/research/2008/12/fun-with-voxels-squishy-brain/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 03:41:09 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Volume Rendering]]></category>
		<category><![CDATA[Silly tests]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=694</guid>
		<description><![CDATA[Just a little ditty put together for some testing.  Investigating the how the specular highlights look on a low resolution dynamic dataset.

]]></description>
			<content:encoded><![CDATA[<p>Just a little ditty put together for some testing.  Investigating the how the specular highlights look on a low resolution dynamic dataset.</p>
<p><strong></strong></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>X-Ray Rendering, Part 1</title>
		<link>http://www.anatomicaltravel.com/research/2008/10/x-ray-rendering-part-1/</link>
		<comments>http://www.anatomicaltravel.com/research/2008/10/x-ray-rendering-part-1/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 19:56:36 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Graphics General]]></category>
		<category><![CDATA[Volume Rendering]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[x-ray]]></category>

		<guid isPermaLink="false">http://www.anatomicaltravel.com/research/?p=372</guid>
		<description><![CDATA[Hello World. In this inaugural post, I wanted to describe what we're all about here at AT Research.  But rather than bombard you with jargon and mission statements, about cutting-edge rendering paradigms, highly-scalable volumetric acquisition processing pipelines, and Six-Sigma proven performance platforms, I think it would be best just to describe a type of problem we're addressing.  Today, we're going to discuss rendering X-Rays.]]></description>
			<content:encoded><![CDATA[<p>Hello World. In this inaugural post, I wanted to describe what we&#8217;re all about here at AT Research.&nbsp; But rather than bombard you with jargon and mission statements, about cutting-edge rendering paradigms, highly-scalable volumetric acquisition processing pipelines, and Six-Sigma proven performance platforms, I think it would be best just to describe a type of problem we&#8217;re addressing.&nbsp; Today, we&#8217;re going to discuss rendering X-Rays. </p>
<p><span id="more-372"></span>
<p>Here are some real x-rays to use for comparison while we look some commercial artwork.</p>
<p>&nbsp;<a href="http://www.anatomicaltravel.com/research/wp-content/uploads/95078437-ef448104a0-o.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="188" alt="95078437_ef448104a0_o" src="http://www.anatomicaltravel.com/research/wp-content/uploads/95078437-ef448104a0-o-thumb.jpg" width="240" border="0"></a> <a href="http://www.anatomicaltravel.com/research/wp-content/uploads/334295423-1c556f15b4-o.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="334295423_1c556f15b4_o" src="http://www.anatomicaltravel.com/research/wp-content/uploads/334295423-1c556f15b4-o-thumb.jpg" width="238" border="0"></a> <a href="http://www.anatomicaltravel.com/research/wp-content/uploads/425410973-1b6e354fd4-o.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="160" alt="425410973_1b6e354fd4_o" src="http://www.anatomicaltravel.com/research/wp-content/uploads/425410973-1b6e354fd4-o-thumb.jpg" width="240" border="0"></a> <a href="http://www.anatomicaltravel.com/research/wp-content/uploads/x-ray-kiss.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="x-ray-kiss" src="http://www.anatomicaltravel.com/research/wp-content/uploads/x-ray-kiss-thumb.jpg" width="241" border="0"></a> </p>
<h3>Example 1: Stylized</h3>
<p>&nbsp;&nbsp; The classic glowing green xray look is show here in this classic clip from <u>Total Recall </u>(1990).&nbsp; </p>
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<div><a href="http://www.youtube.com/watch?v=7CX9Agzeh-c" target="_new"><img src="http://www.anatomicaltravel.com/research/wp-content/uploads/video3d980815640e.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('44d4cf2d-cf59-4746-be00-91a70e4830f4'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/7CX9Agzeh-c\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/7CX9Agzeh-c\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
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<p>A close up&#8230;</p>
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<p><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="384" alt="total_recall_skeleton" src="http://www.anatomicaltravel.com/research/wp-content/uploads/total-recall-skeleton1.jpg" width="704" border="0"></p>
<p>&nbsp;&nbsp; This was quite a nice effect for eighteen years ago.&nbsp; It looks quite cartoonish today. Yet almost nothing has changed, except the greenish tint is replaced by a glowing blue.&nbsp; </p>
<p><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/picture-1sm.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="684" alt="Picture-1sm" src="http://www.anatomicaltravel.com/research/wp-content/uploads/picture-1sm-thumb.jpg" width="616" border="0"></a></p>
<p>This example is even less effective as an x-ray. First of all there is a light source as if this is a regular photograph.&nbsp; Then there is an unrealistic shader applied to the models.&nbsp; The opacity of the bones is controlled not by the density of the medium, but by the normal of the surface perpendicular to the camera.&nbsp; Also there are no other tissues modelled here, only bones.</p>
<p><img title="Skull_xray_with_headache" alt="Skull_xray_with_headache" src="http://epicurious.blogs.com/photos/uncategorized/2007/11/04/skull_xray_with_headache.jpg" border="0">&nbsp;&nbsp;&nbsp; </p>
<p>Here we have another blue <a title="spl" href="http://www.sciencephoto.com/images/imagePopUpDetails.html?pop=1&amp;id=700010166&amp;pviewid=&amp;country=67&amp;search=royalty+AND+(free+AND+collection)&amp;matchtype=FUZZY" target="_blank">illustration</a>. The models are even <a title="spl" href="http://www.sciencephoto.com/images/imagePopUpDetails.html?pop=1&amp;id=700010163&amp;pviewid=&amp;country=67&amp;search=royalty+AND+(free+AND+collection)&amp;matchtype=FUZZY" target="_blank">less accurate</a>. And the shading is also unconvincing. Yet if you browse through medical illustration catalogs, this style is widely used. It&#8217;s cheap and quick for the artist to apply and let the viewer see inside.&nbsp; Yet I doubt that an airbrush artist would make the same decisions in the jaw and eye sockets as these x-ray <a href="http://cebas.com/products/images/finalShaders/fR-X-Ray_02.jpg" target="_blank">shaders</a>.</p>
<h3>Example 2: Retouched Film</h3>
<p><a href="http://www.anatomicaltravel.com/research/wp-content/uploads/x-ray-photo-1sm.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="520" alt="x-ray-photo-1sm" src="http://www.anatomicaltravel.com/research/wp-content/uploads/x-ray-photo-1sm-thumb.jpg" width="640" border="0"></a> </p>
<p>Creating more realistic x-ray renderings in typical software packages isn&#8217;t easy.&nbsp; So clever <a href="http://www.gogoahead.com/?p=13" target="_blank">advertising</a> <a href="http://sense4fun.com/uncategorized/x-ray.html" target="_blank">campaigns</a> might use real x-ray films and digitally pose the person into an activity. Or you can convince people to subject themselves to radiation in the pose itself, like Wim Delvoye.&nbsp; While the individual bones look much better than the previous example, the artist is transforming the bones in only two dimensions. It&#8217;s also quite easy to create incorrect poses for human joints.&nbsp; </p>
<p>So that&#8217;s a taste of the type of problem we work on. </p>
<p>In a later post I will go into the details of what happens in a real X-ray exposure and how to recreate this phenomenon in software.</p>
<p>Thanks,</p>
<p>Ben Lipman<br />Anatomical Travelogue R&amp;D</p>
<div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:b7266b3a-e0ff-490b-81f9-ba1f3793a612" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px">Technorati Tags: <a href="http://technorati.com/tags/X-ray" rel="tag">X-ray</a>,<a href="http://technorati.com/tags/medical%20illustration" rel="tag">medical illustration</a></div>
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