Jun 1st 2009

Oh look, another post where we do something off the wall using nothing but Fusion’s standard toolset!

In this case, I had an idea for a plugin and needed a way to explain the concept to Ben and Matt.  Basically, I wanted to find the largest “object” in an image, and this is the comp I came up with.

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May 7th 2009

We were recently commissioned to do some visualizations for a virtual colonoscopy procedure.   Also known as a colonography.   If you’re unfamiliar with the process, Wikipedia has enough information to give you a general overview. While there is a lot of information on the internet about the scanning process itself and what the patient will experience, there isn’t much about the ways in which the CT data can be analyzed once it is acquired.  So here’s a brief overview of what we at Anatomical Travelogue did with it.

Screengrab from the realtime colonoscopy demo

Screengrab from the realtime colonoscopy demo

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May 6th 2009

Ok, so this one uses a free plugin, but if you REALLY wanted, you could make it with just Fusion tools.  Exercise left to the reader though, especially those poor Rotation users.

Unlike the previous example, this one does NOT bake out all the animation to one image, but instead uses an animated image to represent the data over time.  This makes it interactive and allows it to work with motion blur.

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Oct 29th 2008

So here’s my inaugural post…

SEM shaders, before and after

SEM shaders, before and after

When I started working at Anatomical, we had a compositor (of sorts) working here who we would pass shots off to. Because a variety of reasons it wasn’t very effective, and so I pushed to have the process modified so that the people doing the 3D rendering were actively involved in the compositing workflow, and vice versa. Fast forward some years, and at this point, I comp nearly all of my own shots, and our “compositor” is pretty darn good with rendering from 3ds max.

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