Jun 23rd 2010

Because we couldn't wait for fuses

New shader(s) coming soon

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Oct 27th 2008

Hello World. In this inaugural post, I wanted to describe what we’re all about here at AT Research.  But rather than bombard you with jargon and mission statements, about cutting-edge rendering paradigms, highly-scalable volumetric acquisition processing pipelines, and Six-Sigma proven performance platforms, I think it would be best just to describe a type of problem we’re addressing.  Today, we’re going to discuss rendering X-Rays.

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