Dec 2nd 2008

For the Simbiont:Fusion plugin we added the ability use an image source as the texture coordinate for the Darktree. In this simple tutorial, I’ll show you how to use the UVW input to retexture a image sequence from 3D render passes. And I’ve provided the files so you can try it out yourself.

Simbiont:Fusion UVW Tutorial

Case Study

In this example we are showing how renders from a 3d software package can be used in conjunction with Simbiont:Fusion. I’ll only cover usage as diffuse color, but certainly other techniques can be employed. This example won’t be using any of the 3d tools in Fusion, only image sequences.

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