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Trying out some new datasets and new techniques…
EDIT: Jim asked for some more details, and I already had some images that I intended to post, but forgot about. So here’s a breakdown of the three layers used to make the above image…
The left layer is an environment map lookup, the middle is a front lit with high opacity, and the right is a backlit with low opacity. These were then additively composited together.
I also did some tests on this dataset with clipping.
The box culling was an accident, but I thought it looked like a cut of meat that had been chewed on by mice.
3 Comments »We’re hard at work polishing up a new plugin, FusionSimbiont, which will let you render Darktrees in Fusion.
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So here’s my inaugural post…
SEM shaders, before and after
When I started working at Anatomical, we had a compositor (of sorts) working here who we would pass shots off to. Because a variety of reasons it wasn’t very effective, and so I pushed to have the process modified so that the people doing the 3D rendering were actively involved in the compositing workflow, and vice versa. Fast forward some years, and at this point, I comp nearly all of my own shots, and our “compositor” is pretty darn good with rendering from 3ds max.
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